Character Breakdowns & Analysis

The #5 rule of characterization: Generally speaking, characters have more layers than is immediately obvious.

The #4 rule of characterization: Everybody acts 'out-of-character' once in a while.

The #3 rule of characterization: What we do not do, we fear.

The #2 rule of characterization: What we actually do, we love.

    I've put these rules together to come up with these ideas of character schticks. Basically, the whole scheme looks like this:
 
normal shadow progressive regressive
public schtick
private schtick

    A character's schtick is a role associated with a character and the actions that go with that role. A schtick is composed of a subject and a modifier. The subject is the role; the modifier is the way the character goes about that role.
    Public schticks are the masks people put on in public; they're our jobs, our 'what-do-you-do?' Public schticks serve to advance the obvious, physical, external plot. Private schticks are the things people do in the company of close friends and other intimates; they're the 'real you.' Private schticks serve to exposit character, and promote character interactions and development.
    Normal schticks are the faces we show in everyday situations; our 'light side.' Shadow schticks are what we become and do under duress, either from external or plot based conflict, or internal or character based conflict.
    Progressive schticks are what the character is growing towards in order to advance the plot (public) or better understand themselves (private). Regressive schticks are the inverse; they represent a confusion of the characters themselves, whether to advance the plot or just create chaos character-wise.

How Do You Know When a Schtick's a Schtick?

Basically, schticks are expressed either actively or passively. Actively, schticks are expressed through quotes, quirks, and memorable scenes. Quotes are called in the book buisiness 'cast-offs' (or so I'm told.) They're those great lines that a character utters or thinks or is somehow else associated with, that have you saying them again and again. Examples:

    "I'm not left-handed either." -- The Man in Black, from the Princess Bride
    "Of course it talks! Did you think it would wiggle its ears in code?" --
        Fenobar, from Demon of Undoing
    "...she was gorgeous now. Once she realized she could have any guy in school she wanted, it would be 'bye-bye Xander, hello jock-of-the-month club.'" -- Xander, from Rebecca Carefoot's 'Gonna Make Some Changes.'

Quirks are those little, strange things a character does is unique to them. They're usually actions, but can be delivered (usually less effectively) through conversation. Examples:

    Vizzini (from the Princess Bride) yelling "IT'S INCONCIEVABLE!" every time his plans start to fall apart; Fezzik constantly rhyming; Inigo fighting with his left hand.
    Holmes' sharpshooting of 'V.R.' on his apartment wall; his smoking habit to aid his thoughts.
    Willow (from Buffy the Vampire Slayer) 's fear of frogs; her tendency to babble under social duress.
 

Memorable scenes are just that, scenes that imprint themselves indelibly on the mind of the reader. Examples:
 

    The whole swordflight-fight between Inigo and Count Rugo, the six-fingered man.
    The plane scene from Casablanca, where Rick tells Ilsa to go.
    The end of Moby Dick, with Ahab killed by his obsession.

Passively, they are expressed through demeanor, accoutrements, and shots. Demeanor is how a character looks, basically. It includes face, body language, and physical form. Examples:

    Darth Vader's whole Jedi outfit and labored breathing.
    Frank Black's (from Millenium) extremely lined and worn face, almost always scowling.

Accoutrements are the character's constant possessions, the ones they are never seen without, or at least always associated with. They don't have to be the same thing, just the same kind of thing for an individual character. Examples:

    The Jedis' lightsabers - color-coded, no less.
    The scarlet 'A' in the Scarlet Letter.
    Willow's fuzzy wardrobe.

Shots are those short scenes or passages which center on the description of one character. Examples:

    The Emperor coming out of his shuttle, escorted by his Imperial Guard.
    The 'scream nobody heard' scene in the Scarlet Letter.
    Frank's hair white after his wife leaves to die.

How do you find out a character's schticks?

    Basically, you take all the ways a character can express schticks -- quotes, quirks, and memorable scenes; demeanor, accoutrements, and shots -- and try to find some common motivations to account for them. Then you organize the motivations into schticks, e.g., oh she is motivated to act this way in public, this way in private, this way under duress.
    To come up with the progressive schticks, you take the subject of the shadow schtick and the modifier of the normal schtick, and (ahem) stick them together. The converse results in the regressive schtick: shadow modifier, normal subject.
    It's not a perfect process by any means. I used to think public and private schticks couldn't overlap -- they can. I also used to think each character generally had only one schtick for each slot -- that's not true either. I'm also not sure about the whole progressive-regressive thing.

The #1 rule of characterization: Generally speaking, people's motives are stupider (simpler/lower) than you think.
 
Sample Statement Level of Motivation
I love you Apprehension/Awareness
I want for you, what you want for you Rational-Logical Thought
I want you to be happy Emotions/Feelings
I want what's best for you Compulsions/If-Thens
I want you Needs/Drives

The Levels of Motivation

Apprehension/Awareness

At the Apprehension level, characters act out of free will. They do something because they decided to do it. No reason, just decision and action. Simple? Yes. Unrealistic? Yes, but why? Because (see rule #1) most people aren't this smart.

Rational-Logical Thought

The Rational-Logical level, characters act out of considered thoughts. They either think things through from a reasonable basis (rational) or from an assumed premise (logical) and then follow the train of thought to the end. This is the classic basis for motivation, to my mind. It's also pretty unrealistic (see rule #1.)

Emotions/Feelings

At the emotional or feeling level, characters act because of what they feel. This is what I've always considered real motivation -- and of course, I was incredibly wrong (see rule #1.) Yes, feelings can be complex; you can feel several different things toward a person at once, and they can and often do conflict. Yes, feelings can overlap; contrary to people's beliefs, it's quite possible to be in love with more than one person at the same time. Yes, feelings can change, often in an instant (falling in love), but also slowly and over time (growing apart.) But what I never counted on was that most people's motivations can not be comprehended or apprehended like a feeling. Why? Most people's motivations are stupider!

Compulsions/If-Thens

Now we start to get into the real meat of ordinary motivation. Compulsions, or what I like to call 'If-Thens', are simple statements of conscience. It's easier to give examples than explain them. Examples:

    IF I'm not good, THEN I'm damned.
    IF I don't (give christmas presents/act polite/floss...), THEN I'm not good.
    IF I (give my children presents/act nice/pay my taxes...), THEN I'm good.
    IF I act (macho/polite/loose/dutiful...), THEN my social status will rise.
    IF I hurt (my enemies/people I hate...), THEN I'll feel better.

Basically, If-Thens have a character act out of the unquestioned belief that if they do something, or act a certain way, the same specified good or bad thing will happen. This is how a LOT of people are motivated, believe it or not! But, it's not the core of human motivation. Nope, that's one rung lower...

Needs/Drives

Needs and Drives are basically a character's nature. They are innately part of who the character is. Examples:

    I NEED (sex/love/money/power/stuff/status/freedom/knowledge/to die/to live...)
    I WANT (you/more/no more pain/to be happy/to have everything the way it was...)
    I MUST (understand/get out/be good/hurt others/love others/think rationally...)

As you can see, they can be quite varied. The one constant is that they are absolute; a character never questions his or her needs; they often have to deal with it by controlling, denying, expressing, etc. it, but a need can never be reasoned with. That is the reason I hate them, they take away an essential human dignity, freedom. But they are the raison d'etre of characters, quite literally. There is no more realistic motivation than a drive; every character has them in one form or another...at least I assume so.

Other writing resources:

Awards Page
Character Breakdowns & Analysis
Fun With Profiling:Buffy the Vampire Slayer
How to Write
Motivations by Age Type
More on Schticks Page
My Attempt to Figure Out Relationships Page
Palaskar's Primer on Emotions for Characterization
Wants &a